| abs() | Vector3D | |
| crossProduct(const Vector3D &v) | Vector3D | |
| getNorm() const | Vector3D | |
| getSqrNorm() const | Vector3D | |
| normalize() | Vector3D | |
| operator*=(float f) | Vector3D | |
| operator+=(const Vector3D &v) | Vector3D | |
| operator+=(float f) | Vector3D | |
| operator-() const | Vector3D | |
| operator-=(const Vector3D &v) | Vector3D | |
| operator-=(float f) | Vector3D | |
| operator/=(float f) | Vector3D | |
| operator[](size_t index) | Vector3D | |
| operator[](size_t index) const | Vector3D | |
| revert() | Vector3D | |
| set(float x, float y, float z=0.0f) | Vector3D | |
| Vector3D(float x=0.0f, float y=0.0f, float z=0.0f) | Vector3D | |
| x | Vector3D | |
| y | Vector3D | |
| z | Vector3D |
1.6.1